This was a very eerie, succinct experience! I liked how the cabin changed from being a safe place to a creepy one. My favourite part was the ending - I wasn't expecting it and the creeping fear that we might end up like the narrator after seeing it was chilling.
Atmospheric, especially at the very end. It has so few words, but I think it conjures up so many interesting ideas about the end of life and the subconscious.
I must preface this comment by saying that I do not parser — my experience of this game was 10% content, 90% “that’s not a verb I recognise”, but that’s a normal parser experience for me and not necessarily a comment on the game itself.
A short and creepy experience. Nothing makes sense, but that’s likely the intent. What (or who) is the Walking Man? Is it me? Is it something else. I was left unsure. There were some leaps of logic that threw me along the way, but that may have been parser blindness rather than the game itself.
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This was a very eerie, succinct experience! I liked how the cabin changed from being a safe place to a creepy one. My favourite part was the ending - I wasn't expecting it and the creeping fear that we might end up like the narrator after seeing it was chilling.
Atmospheric, especially at the very end. It has so few words, but I think it conjures up so many interesting ideas about the end of life and the subconscious.
Thanks for making it.
Comment made during Ectocomp 2025 jam
I must preface this comment by saying that I do not parser — my experience of this game was 10% content, 90% “that’s not a verb I recognise”, but that’s a normal parser experience for me and not necessarily a comment on the game itself.
A short and creepy experience. Nothing makes sense, but that’s likely the intent. What (or who) is the Walking Man? Is it me? Is it something else. I was left unsure. There were some leaps of logic that threw me along the way, but that may have been parser blindness rather than the game itself.